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![]() A Sim mourning a death may now reminisce about the departed with friends and family. This grants no moodlet, just relationship points. A Sim who recently witnessed a death may wish to discuss this traumatic event with others. This will give them fame points, and a +1 inspired moodlet (24 hours) for the listener. A Sim brushes with Death (this happens when a Sim “dies” but the Reaper does not take them, because of pleas from other Sims) now can “ tell about near death experience” to their friends and family. If you don’t have “Get famous”, you won’t get fame points). (If you don’t have “Get to Work”, you won’t have this interaction. This will grant a +1 stressed moodlet (4 hours) to the person who hears the story, and fame points for the abducted Sim. Sims who have been abducted now have the option to tell family and friends about it. This grants the partner a +1 confident moodlet (4 hours). ![]() Not anymore now, if Sims had good WooHoo, they can compliment their partner. In the game, there is a mean option to “criticize WooHoo technique”, but there is no nice equivalent. New interaction, and moodlet for the listener (note: since Male sims who get pregnant through alien abduction truly realize what’s going on only on the 3rd trimester, that’s when these pregnancy interactions become available for them). This grants relationship points, no moodlet. Pregnant Sims can now “ discuss name ideas“, and “ complain about hormonal changes“. The Sim who is told will earn a +1 sad moodlet (4 hours) from hearing about demotions, and +2 sad moodlet (8 hours) from hearing about a loss of job. Similarly, Sims who have been demoted (or fired) can announce the news to their family / partner. The sim who receives the news will be granted a happy moodlet (+1, for 8 hours).ĭemotion and worse. Sims who have the “Promoted” moodlet now have the ability to tell friends and family about it. ![]() New interactions, and moodlets for the listener Note that these interactions are available ONLY with Sims that your Sim knows well (friends, family, and lovers), because it wouldn’t make sense for a complete stranger to care that much about your promotion etc… With “Contextual Social Interactions”, you get new interactions, which Sims are allowed to perform autonomously (“can” does not mean “systematically will”, autonomy is controlled by traits, emotions, and other things). ![]() offer interactions dependent on special events such as mentioned above and B, have said special events affect other Sims if they’re told about them. Illogically absent dialogue options everywhere! And the good news won’t affect Sims around them… -A Sim gets abducted by aliens, and can’t tell anyone! – A Sim can almost die and come back and doesn’t have the ability to tell his friends. So the Sim is doomed to keep the good news secret. A Sim walks home triumphantly after getting a big promotion… perhaps they are itching to tell their loved ones about it, but – they can’t! There is no social interaction for that. Have you ever been bugged by the following? ![]()
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